
Subtlety has gone out of the window, down the street, into a taxi to the nearest airport and flown to Belgium - this is fast, furious, visceral stuff, with over 50 enemies on-screen at a time. Every dead enemy splits apart with a satisfying crunch, sending legs, heads and machine parts spiralling into a shower of red goo, while any nearby trees crack open, their leaves scattering in every direction. Jumping into an early level set on the tropical forest world of M'Digbo, I immediately begin delivering instant machine-gun death to various creatures including giant robotic spiders and a rather large albino Cyclops. But don't worry, you're not alone - to help you there are various indigenous NPC tribes who give you useful pick-ups such as health. With a total of seven worlds and 24 levels, you rocket, grenade and bomb your merry way through dense swamp, futuristic cityscapes and hellish underworlds.

The story - as such - has Sam tracking down parts of a mysterious medallion throughout the galaxy, which bestow him with the power to defeat his nemesis Mental on his home planet of Sirius. But when you're armed with big and beefy weaponry, such as a powerful mini-gun and pirate cannon - then throw in a decent physics system, destructible scenery, ultra gore-splatter and technicolour explosions that singe the eyeballs - it becomes bloody fun too. If you're familiar with Croteam's series you'll already know this, but Serious Sam is famous for gathering dozens of crazy enemies dredged from the deepest recesses of the developer's Eastern European mind and charging them wave after wave towards you. This ridiculous scenario could only happen (a) in one of my usual wheat beer psychotic nightmares or (b) in Serious Sam 2.



I've just won a titanic battle with a large robotic two-legged cigar-smoking T-Rex and it feels good.
